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cm_player_help:player_general_settings [2019/04/30 16:52]
ryarchelpteam
cm_player_help:player_general_settings [2019/04/30 16:55] (current)
ryarchelpteam
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 ^ **Use image blending** | Select this option to enforce image blending effect as player switches across images. By default, this is unchecked. | ^ **Use image blending** | Select this option to enforce image blending effect as player switches across images. By default, this is unchecked. |
 ^ **Use Windows Media Player for video and audio** | Select this option to play audio and video content using windows media player. By default, this is unchecked. | ^ **Use Windows Media Player for video and audio** | Select this option to play audio and video content using windows media player. By default, this is unchecked. |
-^ **Playback mode** | Select this option to execute trigger campaigns based on different screen interaction. This setting has three states: (1) default – screen interaction has no effect (2) mouse activates the pending trigger campaigns – This option activates the trigger campaign with mouse activity – by mouse clicks or touch on the Player Screen (in case it is a Touchscreen) When this option is selected it activates “Mouse Inactivity Buffer”. In that option we can set time/seconds after which non-triggered Campaign returns in place of triggered Campaign in specified amount of inactivity time we already set.(3) mouse stays playing the current content – mouse click or touch interaction with screen will initiate trigger campaign. As long as screen is refreshed with mouse click or touch, the current content will continue to play. Same as with previous option above, when this option is selected it activates “Mouse Inactivity Buffer” with same functionality. |+^ **Playback mode** | Select this option to execute trigger campaigns based on different screen interaction. This setting has three states: **(1) default** – screen interaction has no effect (**2) mouse activates the pending trigger campaigns** – This option activates the trigger campaign with mouse activity – by mouse clicks or touch on the Player Screen (in case it is a Touchscreen) When this option is selected it activates “Mouse Inactivity Buffer”. In that option we can set time/seconds after which non-triggered Campaign returns in place of triggered Campaign in specified amount of inactivity time we already set.(**3) mouse stays playing the current content** – mouse click or touch interaction with screen will initiate trigger campaign. As long as screen is refreshed with mouse click or touch, the current content will continue to play. Same as with previous option above, when this option is selected it activates “Mouse Inactivity Buffer” with same functionality. |
 ^ **Intel AIM Settings** | Select the checkbox Enable Intel AIM Conditional Play to turn on Intel AIM for the player. Enter the IP address and the Intel AIM Suite Port number on the machine where Intel AIM suite is installed. By default, port is 12500. Intel AIM suite can be installed either on the player device or on a remote device. | ^ **Intel AIM Settings** | Select the checkbox Enable Intel AIM Conditional Play to turn on Intel AIM for the player. Enter the IP address and the Intel AIM Suite Port number on the machine where Intel AIM suite is installed. By default, port is 12500. Intel AIM suite can be installed either on the player device or on a remote device. |
 ^ **Process Monitoring** | Set this option to take appropriate action when CPU usage is more than the set percentage. This option has three states: (1) write a warning event log only – when CPU usage exceeds the set value, a windows event will be recorded (2) write a warning event log and kill process – when CPU usage exceeds the set value, a windows event log will be recorded and process monitor will restart the player process. (3) do nothing – when CPU usage exceeds the set value, process monitor will do nothing. By default, write a warning event log only is selected. You can configure the percentage value from the dropdown menu. | ^ **Process Monitoring** | Set this option to take appropriate action when CPU usage is more than the set percentage. This option has three states: (1) write a warning event log only – when CPU usage exceeds the set value, a windows event will be recorded (2) write a warning event log and kill process – when CPU usage exceeds the set value, a windows event log will be recorded and process monitor will restart the player process. (3) do nothing – when CPU usage exceeds the set value, process monitor will do nothing. By default, write a warning event log only is selected. You can configure the percentage value from the dropdown menu. |
cm_player_help/player_general_settings.txt · Last modified: 2019/04/30 16:55 by ryarchelpteam
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